Re: [pcre-dev] PCRE2: Early stage testers sought

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Συντάκτης: Sheri
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Προς: pcre-dev
Αντικείμενο: Re: [pcre-dev] PCRE2: Early stage testers sought
Could access and download capability for pcre2 sources be added to viewvc?

i.e., such as what we have for pcre at http://www.exim.org/viewvc/pcre/

Thanks,
Sheri

On 9/23/2014 1:31 PM, ph10@??? wrote:
> A year or so ago there were discussions on this list about a new API for PCRE.
> The current one is 17 years old and has been greatly hacked around to
> accommodate new features while retaining compabitility. Over most of this year
> I have been working on implementing the new API, known as PCRE2. It has now got
> to the stage where it is nearly complete. It runs all the tests and there are
> pcre2test and pcre2grep programs that use it. I have made the basic reference
> documentation (the pcre2api and pcre2test man pages) but there is still a lot
> of documentation work to do. I have removed the discussion documents from the
> FTP site, because the implementation has ended up being slightly different in
> some places.
>
> The code of PCRE2 is available for checking out from the SVN repository:
>
> svn co svn://vcs.exim.org/pcre2/code/trunk pcre2
>
> If there are any keen folks on this list who would like to take a look at it,
> please do so. I would be very grateful for any comments - positive or negative.
> There is still time to make changes before even an alpha release, though it is
> too late for anything major. Please note the following points:
>
> 1. You should treat this as a new project, not just a drastic update to PCRE1.
> A lot has changed, though the underlying structure of the code is much the
> same. We have made the version number 10.00 (currently set to 10.00-DEV) so as
> to avoid any confusion with PCRE1 versions.
>
> 2. Note that --enable-utf and --enable-ucp have been amalgamated into
> --enable-unicode.
>
> 3. I have updated the CMake files as well as the configure files. CMake works
> for me on Linux, but I have no way of testing it on Windows.
>
> 4. One very visible change is that explicit "studying" of compiled patterns has
> been abolished - it now always happens automatically. Originally I thought this
> might take a lot of resources, but it never has. Things are simpler without it.
>
> 5. Another very visible change is that pcre_exec() has become pcre2_match(),
> which is a better name. Various other names have been changed as well.
>
> 6. The new pcre2test program has been completely re-written. The old one
> started as a quick hack, but with so many added options its syntax became
> horribly messy. The input format has been redesigned and is mostly not
> compatible with the old program.
>
> 7. The JIT code is not yet present (it is being worked on). An attempt to
> configure with JIT will be ignored. References to JIT in the documentation are
> anticipatory.
>
> 8. There are no facilities for saving/restoring a compiled pattern. This was
> always a hack in PCRE1, added when processors were slower, and before the
> existence of JIT support (which cannot be saved).
>
> 9. There is no C++ wrapper. The existing PCRE1 wrapper has no maintainer at the
> moment, so it is unlikely to be ported to PCRE2. It now seems to me that in
> fact it is best NOT to include such a wrapper with PCRE2, but to encourage
> somebody to create and maintain a separate project - or several projects, as I
> think there are different views on how best to do the wrapping.
>
> 10. There is some HTML documentation, but a lot of links will be broken for
> files that do not yet exist.
>
> 11. The discussion document proposed a "find and replace" function. This has
> not yet been implemented.
>
> 12. Finally ... this is very much a work-in-progress still. There will be
> changes to the files from time to time, though I think the base code is now
> relatively stable.
>
> I hope some people on this list will be able to find time to do some testing.
> There is no hurry, as it will take some time to finish the documentation and
> remaining code. My hope is that perhaps there might be a PCRE2 release by the
> end of the year.
>
> Philip
>